These are some of the character assets I did for SNOW a Poppermost Productions AB Game. Some of these are real recreated examples from our associate brands and other are my own creations for our in game brand "LO2" and "Poppermost". I modeled the high- and lowpoly meshes in Maya and baked to textures in either xNormal or Knald. Afterwards I added most of the smaller normal details in PS. I made a lot of preset patterns and custom brushes for stuff like leather, mesh fabric, shoelaces and sewing stitches. Color-variations are made with a mask in the diffuse alpha for easy color-changing in the game shader. Bent Metal Bindings |
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