![]() ![]() You'll also find projects that does not meet up to my standards of today but I still like to keep around for sentimental value and to remind myself of the process I've gone through as an artist. ![]() Work in progress highpoly model from 3DSMax. ![]() ![]() ![]() Work in progress highpoly model from Maya. Will sculpt and texture in Zbrush and Substance. ![]() ![]() |
![]() Concept by the much talented Rickard Westman that I had the pleasure of working with at Forestlight. ![]() ![]() ![]() Personal unfinished project with concept from "Ghost in the shell." To be used as an FPS-weapon. Subdivision modeling and hard surface practice. ![]() ![]() ![]() |
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![]() Personal Battle Royale fan-project, rendered in Marmoset and Mental Ray. ![]() |
![]() ![]() Fan-project. Rendered in the Unreal Engine 3 ![]() ![]() ![]() Personal Battle Royale fan-project. Rendered in Marmoset. ![]() ![]() ![]() ![]() Finished 3rd place in "The Showdown" a character modeler competition for 3D art-school students. The theme of the competition was "It came from the nightmare..." I took a lot of inspiration from the Silent Hill game series while doing this one. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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