
A selection of environment/prop assets that I made for the
Polarbit AB game
"Rail Racing"
for mobile devices like iOS, Android and more.

Various polycount depending on the importance of the asset.

Texel-density around 5-8 px/cm.

I decided to go with an art direction that had high saturation in the high and low values of the textures and a lower saturation
in the mid-tones or the "base-color" of the asset. This gives the assets a toony look that is easy to achieve and reproduce.

Maya, Photoshop.