Alexander Lilja

Stockholm City, Sweden
My LinkedIn Profile

Graphic experience:

July 2017 - Present:

3D Artist at Star Stable Entertainment AB.
- 3D Artist on various projects but mainly Star Stable Online(SSO), a vast online multiplayer adventure game
designed to encourage girls to work together as well as explore a large scale, complex magical world from horseback.
With more than 15 million registered users throughout +182 countries, SSO is one of the most popular MMO’s in the world,
and one of the few online games targeted specifically towards girls.
Star Stable Entertainment AB

March 2014 - July 2017:
3D Artist at Poppermost Productions.
- 3D Artist for SNOW, a massive open-world freeride skiing/snowboarding game made with CryEngine for both Steam and PlayStation 4 platforms.
Explore detailed environments packed with unique features alone or against your friends in a range of events challenges and competitions.
Define your own style and stand out with the latest clothing and gear from over a dozen of the biggest brands in the world.
Poppermost Productions

January 2012 - December 2013:
3D Artist at Polarbit AB.
- Various environments, props and character work for their mobile platform games such as
"Rail Racing", "Red Bull X-Fighters", "Cracking Sands", "Tank Riders 2" and other upcoming projects.
Polarbit AB

January 2009 - December 2009:
3D environment/character modeler at Forestlight Studios.
- Various environments, props and character work for film projects such as "Astrid Silverlock", "Chinchillas" and "Gnomes and trolls 2".

Other work experience/freelance
Graphics consultant to Bettershops.(No longer existing)
I provided background graphics for their "Living Surface" -technique for promotion material to:
- Disney, Pirates of the Caribbean 3 ©
- Hugo Boss


2007 - 2009: Advanced Vocational Ed. (KY), Digital Graphics, School Of Future Entertainment.
2001 - 2004: Upper Secondary School, IT-Gymnasiet i Kista/Rissne, special program with Nature Science and Electronics /Sweden, Kista/Rissne.

Software Knowledge:
3D Modeling Softwares:
Autodesk Maya
Autodesk 3ds Max

Pixologic Zbrush
Pixologic Sculptris

Texturing Softwares & Bakers:
Adobe Photoshop /And most of the products in the Adobe series
Substance Designer
Substance Painter
Quixel nDo, dDo
8 Monkey Labs - Marmoset

Unreal Engine
Various In-House Engines

3DF Zephyr

Agile & Team Software/Knowledge etc.:
Atlassian Jira
Git / Sourctree

.. And many more.



Modeling: highpoly, lowpoly, great topology, animation-ready, hard surface, organic you name it I'll Model it - Expert!
Texturing: Anything from realistic PBR to handpainted lowpoly graphics. Node based workflow like Substance or good old Photoshop it doesn't matter.
Sculpting: Good solid base with room for improvement and willing to learn more!
Rigging and skinning: basic knowledge.
Scripting: Some hacky cut and paste wizardry for making own macros, actions and MEL/Python Scripts/Tools to improve my quality of life.


Playstation Network
iOS & Apple Store
Android & Google Play

Swedish - Natively(verbal & written)
English - Fluently(verbal & written)
Spanish - Some understanding
Lithuanian - Some understanding

Want CV in PDF format or get in touch?
Contact me!