Alexander Lilja

Stockholm City, Sweden
contact@alexanderlilja.com
My LinkedIn Profile



Graphic experience:

July 2017 - Present:

3D Artist at Star Stable Entertainment AB.
- 3D Artist on various projects but mainly Star Stable Online(SSO), a vast online multiplayer adventure game
designed to encourage girls to work together as well as explore a large scale, complex magical world from horseback.
With more than 15 million registered users throughout +182 countries, SSO is one of the most popular MMO’s in the world,
and one of the few online games targeted specifically towards girls.
Star Stable Entertainment AB www.starstable.com

March 2014 - July 2017:
3D Artist at Poppermost Productions.
- 3D Artist for SNOW, a massive open-world freeride skiing/snowboarding game made with CryEngine for both Steam and PlayStation 4 platforms.
Explore detailed environments packed with unique features alone or against your friends in a range of events challenges and competitions.
Define your own style and stand out with the latest clothing and gear from over a dozen of the biggest brands in the world.
Poppermost Productions www.snowthegame.com

January 2012 - December 2013:
3D Artist at Polarbit AB.
- Various environments, props and character work for their mobile platform games such as
"Rail Racing", "Red Bull X-Fighters", "Cracking Sands", "Tank Riders 2" and other upcoming projects.
Polarbit AB

January 2009 - December 2009:
3D environment/character modeler at Forestlight Studios.
- Various environments, props and character work for film projects such as "Astrid Silverlock", "Chinchillas" and "Gnomes and trolls 2".

Other work experience/freelance
Graphics consultant to Bettershops.(No longer existing)
I provided background graphics for their "Living Surface" -technique for promotion material to:
- Disney, Pirates of the Caribbean 3 ©
- Hugo Boss



Education:

2007 - 2009: Advanced Vocational Ed. (KY), Digital Graphics, School Of Future Entertainment.
2001 - 2004: Upper Secondary School, IT-Gymnasiet i Kista/Rissne, special program with Nature Science and Electronics /Sweden, Kista/Rissne.



Software Knowledge:
3D Modeling Softwares:
Autodesk Maya
Autodesk 3ds Max

Sculpting:
Pixologic Zbrush
Pixologic Sculptris
3D-Coat

Texturing Softwares & Bakers:
Adobe Photoshop /And most of the products in the Adobe series
Substance Designer
Substance Painter
xNormal
Knald
Quixel nDo, dDo
8 Monkey Labs - Marmoset

Engines:
CryEngine
Unreal Engine
Various In-House Engines

Photogrammetry:
3DF Zephyr
Agisoft
Meshroom

Agile & Team Software/Knowledge etc.:
Atlassian Jira
Git / Sourctree
Perforce

.. And many more.

Learning:
Houdini
Python


Skills:

Modeling: highpoly, lowpoly, great topology, animation-ready, hard surface, organic you name it I'll Model it - Expert!
Texturing: Anything from realistic PBR to handpainted lowpoly graphics. Node based workflow like Substance or good old Photoshop it doesn't matter.
Sculpting: Good solid base with room for improvement and willing to learn more!
Rigging and skinning: basic knowledge.
Scripting: Some hacky cut and paste wizardry for making own macros, actions and MEL/Python Scripts/Tools to improve my quality of life.





Platforms:

Playstation Network
Steam
iOS & Apple Store
Android & Google Play

Languages:
Swedish - Natively(verbal & written)
English - Fluently(verbal & written)
Spanish - Some understanding
Lithuanian - Some understanding

Want CV in PDF format or get in touch?
Contact me!